I'm a Game Designer passionate about creating interactive and immersive experiences. I enjoy designing game mechanics, creating engaging levels, and ensuring players have a rewarding journey. In addition to using a lot of creativity, I always try to solve my problems with technical solutions, such as spreadsheets.
I have experience in documentation, implementation, prototyping, and balancing, ensuring that the game mechanics work correctly. I enjoy working in collaborative environments, helping to bring creative ideas to life while continually refining and improving the game design.
I'm excited to grow, contribute, and create great games!
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I work Independently as a Game Designer, Level Designer, and Narrative Designer.
As an independent, I've participated in four different studios and participated in five Game Jam projects.
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Main Pages
CV / Resume
Games
Analysis
Game Design Process
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Contact
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Highlight Games
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- Twinkle Twinkle is a 2D Metroidvania in which the player follows the journey of Sunny, a shooting star who has fallen into a realm of darkness and is trying to regain her strength to escape from this evil realm.
- Game Designer / Level Designer
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- Land of Dreams is a pixel art platformer that tells the story of a world destabilized by a lack of dreams. Your mission is to recover all that has been lost and restore balance to the worlds.
- Game Designer / Pixel Artist
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- Farm Valley is a simulation RPG, inspired by Stardew Valley, which was made as an apprenticeship for creating 2D games using C#.
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- Littera Island is a simulation game, inspired by Animal Crossing, and the player's goal is to build their city as they see fit, interact with the NPCs and the environment, and carry out some minigames.
- Game Designer / UX Designer
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Here are some of the processes I used to create my games.
(I intend to do the process in English too)
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Untitled
Game Analysis
Analysis (1)